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Third module on T1?!?!

    • Yeah, T1 got changed for no reason apparently... no third module and many vital modules got removed totally. No one explains why that happened. Just have to accept it - or stop playing like many people I know did...
      Devs saying things like "later in T3 and T4 this and this ship type will make fun" shows where the focus is. No one cares about T1 :(
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    • T1-T2 are for you to learn the game.
      In, say, Diablo 3 you have only 1 spell at level 1. What's wrong with having some stuff waiting for you further in the game?
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    • Omega wrote:

      T1-T2 are for you to learn the game.
      In, say, Diablo 3 you have only 1 spell at level 1. What's wrong with having some stuff waiting for you further in the game?
      There are many things waiting for players further in game, e.g.: various ship types (with new cannons, different modules, etc., simply: with new skills), consumables (1, 2, later 3), ship rating, Judgement Day modules...And other features like captain talents, crews and treasure maps will also only unlock after some playing.
      Plus you start with 1 single module in T1 - in order to learn the game (just like Diablo). You cannot get the other modules right away, you have to play and earn ship XP, meaning: you have to learn how to use the ship and how everything works (and to make that even easier, you also keep getting pop-up information on almost everything during battle) Then you can buy your second module, later (as it used to be) your third. Being able to get a third module is really not ruining the fun of "waiting to get to higher tiers".
      Well, I get it, apparently no one is supposed to stay in T1 longer than necessary :( (Unlike Diablo where no one wants to stay at level 1, Tier 1 used to be something some players really liked - not because of MM and "easier" enemies or whatever, but simply because of the ships).
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    • I like that change.
      I'm always a fan of progress when playing a game.
      There has to be some meaningfull progress playing from T1 to T4. It has to be a greater difference between T1 and T2, T2 and T3 and so, not just one more weapon to chose from and 10% more life 10% more damage on your old weapons.

      Unlocking further module and consumable slots when climbing the research tree of a ship line from T1 to T4 is a easy way to get that meaningful progress.

      But I have to mention that I'm not interested in playing T1 anyway. Making the focus on "end content" (T3, T4, ...) is totally fine, imho.
    • Learning curve and at least feel of progression. possibly balance for players who have been in game a while if they go back to t-1..won't just step in and step on. I've been grouping with new BH members :D changes there feel simpler and not overwhelming, it becomes about running objectives and playing with what you got. Love the pop up tips...hate the blank gear set swap thing that blocks my view of everything that I can't get rid of....no mouse pointer to click out of it.
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      It's the players that are "unbalanced"!!!!! :P
    • Besides getting the third module back, what about those modules removed entirely? Today I even heard from completely new players that they wished the Vigilant would be able to jump, in order to reposition if it gets attacked. I didn't give them a hint that the ships used to be different or that the Vigilant once was able to jump. After playing the game for 2 days it was something they simply considered as missing.
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    • The time spent in t1 is so small that I can appreciate that tier being hit with "progression" . However, T1 matches are almost painfully slow, and by limiting the dynamic of a t1 ship, you are also hurting the impression the game makes on a new player. At least from my perspective, revisiting T1 has never been so painful and boring. I hope it doesn't make the matches so slow people fall asleep.
    • Hiatus wrote:

      The time spent in t1 is so small that I can appreciate that tier being hit with "progression" .

      Omega wrote:

      T1-T2 are for you to learn the game.

      It is true, time in T1-T2 is small if you just play to get to higher tiers. But in that case, saying T1-T2 is for us to learn, doesn't work in the least.

      I spent the last days helping out new players (together with other experienced players) with all sorts of questions. They were new and learning the game, alright. But I also spent those days fighting against new players (partially those exact players asking questions) in T3 battles. They had no idea how Treasure Hunt worked or which ship does what, etc.

      If T1 and T2 are there for new players to learn the game then let the progress be slow enough for them to actually learn, if that's the only purpose of T1 and T2. I know, double XP weekend made even faster progress possible. But now they are at T3, no double XP (except the first win XP), don't understand the gameplay and don't understand why it takes 2million to reach T4 and why it takes so lang anyway (without the previous boost) and why they start to lose fights, etc.
      I stopped playing T1 and T2 (except if I play in a group with someone new) and cannot enjoy T3 because of people flying around aimlessly.
      I guess in truth, T1, T2 and T3 are there for us to learn the game? Then, where are we supposed to play it? Only in T4? That division, honestly, sucks.
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    • Lumi wrote:

      But I also spent those days fighting against new players (partially those exact players asking questions) in T3 battles. They had no idea how Treasure Hunt worked or which ship does what, etc.
      I can agree to that. Progress through T1+T2 is too short to learn the game.
      The progress through T1 and T2 should be longer and T3 maybe shorter.
      Ingame tutorials for all game modes would be great, too.

      Lumi wrote:

      Then, where are we supposed to play it? Only in T4? That division, honestly, sucks.
      Why do you think that? Because its dominated by REKT? This will change soon, when the first ~200 player reach T4 and if MM is working well ;)
    • TheKaine wrote:

      Why do you think that? Because its dominated by REKT? This will change soon, when the first ~200 player reach T4 and if MM is working well
      No, I have no problem with REKT (and I don't experience T4 as dominated by them in any way). My favorite ships are simply not only T4 ships. And if all other tiers are for learning players, those non-T4 ships won't be properly playable anymore.
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    • oh i think u have a problem with us. But i dont know why.

      Two days ago u wrote at global. BH rankings care noone and REKT is only number one bacause they play allways against bots.

      We help newbies and old players. Why toxic against us?

      The post was edited 3 times, last by CODEX ().

    • CODEX wrote:

      oh i think u have a problem with us. But i dont know why.

      Two days ago u wrote at global. BH rankings care noone and REKT is only number one bacause they play allways against bots.

      We help newbies and old players. Why toxic against us?
      Since you just disliked every post I made in this thread, it seems more like you might have a problem with me ;)
      (and on a side note: I was completely referring to playing with/against REKT on T4, since that was the topic of Kaine's post. Sorry if you took "not having a problem with REKT" that personal.)

      I don't think that the issues with Bh vs Bh battles and their rating belong in a thread about Tier 1 (there is already a thread about that). But to clearify: I was talking about the problem of rating a mode where bot fights are a possibility. I know that bot fights don't count for the rating like a normal fight, though. And since new players looked at the list of Brotherhood ratings and assumed there are all Brotherhoods taken into account (=there don't exist more brotherhoods than those shown in the list) and the rating shows the complete performance of a Brotherhood (not of one week) it is something that needs to be explained, in my opinion. Although it's still not completely clear how it really works, since it's pretty new ^^ That's why I said that the brotherhood ranking is quite pointless at the moment (since matches like T4 ships vs T2 ships are taken into account, etc.).

      Now let's please return to the topic. If want to discuss that further, you're always free to PN me or open a thread about it, if you prefer a public conversation :)
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